![]() Light elementals are friendly in nature however, they try to keep their distance from creatures they can harm with their body heat. If one does come across a light elemental in the material plane, it is probably because it was summoned and somehow became free. They are just as dangerous as they are elegant their intense light also emanates extreme heat around them. They can alter their shape at will, but they mostly choose the form of a humanoid. damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. It can move through a space as narrow as 1 inch wide without squeezing.Multiattack. They are made of pure light of different colors. The elemental can enter a hostile creature's space and stop there. Light elementals are the natives of the planes of existence where only light exists. The attacker must succeed on a DC 13 Constitution or be blinded until the end of its next turn. When a creature tries to attack the light elemental, it sheds a blinding light. Each creature must make a DC 13 Constitution saving throw taking 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one. The elemental shines a bright and deadly light in a 30-foot radius centered on itself. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Whenever the light elemental is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt. ![]() Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) radiant damage. While the blight remains motionless, it is indistinguishable from a tangle of vines. In addition, the elemental can enter a hostile creature’s space and stop there. A creature within 5 feet of it that touches the elemental or hits it with a melee attack takes 5 (1d10) radiant damage. The elemental can move through a space as narrow as 1 inch wide without squeezing. To be considered native, a creature must have spent 3+ months living all or mostly. If the light elemental enters a space that is affected by a darkness spell, the spell is dispelled. Blighted creatures and those native to the blight ignore this penalty. The elemental sheds a magical light in a 60-foot radius and dim light in an additional 60 feet. Senses darkvision 60 ft., passive Perception 10 Damage Resistances acid, cold, fire, necrotic, poison, thunder bludgeoning, piercing, and slashing from nonmagical attacksĬondition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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